Robo Space Runner

Project information

  • Engine: Unity
  • Team: Mario Galan Sobrino & Sebastian Valdes Sanchez
  • Role: Gameplay programmer
  • Features: Scoring system, local data saving system, multiple skills, particles & animations
  • Project date: September 2021 - May 2022

Robo Space Runner was developed as the final project for one of the modules during my second year of my Computing HND. The game was developed using Unity and published in the Google Play Store although it has been recently removed due to a policy change.

This project was developed alongside one of my classmates called Sebastian Valdes Sanchez. The project aims to create an engaging game that retains player while implementing targeted ads using Unity ads technology. The game itself includes stuff such as a scoring system, a local binary data saving system that allows users to keep their progress even after closing the game, multiple particles using Unity's particle system, multiple playable skills that interact with the level in different ways, animations and a variety of sound effects.

This project was my first time developing a game for mobile platforms. It was an enriching experience that taught me about mobile development and publishing. The result turned out quite good and we manage to get it publish on Google Play although it has been taken down recently due to a Google Play politics update.

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