SpaceShock
Project information
- Engine: Unity
- Team: Mario Galan Sobrino & Miguel Astorga Badía
- Role: Gameplay programmer, level designer, enemy designer
- Features: Multiple types of enemies, wave system, particles, audio...
- Project date: January 2022 - May 2022
Spaceshock is a game that was developed for one of the modules of my second HND in computing year using Unity.
This project was developed alongside one of my classmates called Miguel Astorga Badía. The objective of this project was to create multiple enemies and then combine them using a wave system. On top of that aesthetic and feeling was a major aspect of this project.
Given the focus this project had regarding feeling, aesthetics and enemy behaviour, I spent most of the time working on the design features of the project. I also implemented the beahaviour of some of the enemies and features of the player (spaceship).